So there is still opportunities to find things, and although combat doesn't yield immediate rewards, defeating enemies can make it safer to explore levels to uncover treasures there. So we moved the rewards away from the enemies and placed them in the levels. At one point during development we had enemies drop minor items and equipment, but the result was that most players, ourselves included, felt inclined to murder about everybody the came across. He had to go to a specific place with the right item and finish a deed to do that. Aragorn and crew didn't spend hours grinding in the wilderness until he unlocked the Summon Undead Army spell. ![]() but you rarely get anything for random enemies you encounter on the way.Īs much as this game mimics Lord Of The Rings everywhere else, this is as it should be. There are plenty of places where you get a daring deed point and/or treasure for clearing a map (even if most of the individual enemies give you nothing). It's not like there's NO reward for ever fighting. In practice, I feel like this actually works pretty well. Just leaving my few cents from what I could see from the game, watching a friend play. The way it is, you only encourage people to play the game like it's a Survival Horror, but unlike on Survival Horror games, this kind of gameplay doesn't go too well here. ![]() The player challenging themselves to high risk and high reward situation is always great in games like this. Originally posted by Vexxar Sayeha Al'Hara:I feel like the whole idea of "combat gives you no rewards, and should be avoided." is terrible.
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